Jun 17, 2005, 09:49 PM // 21:49
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#2
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Frost Gate Guardian
Join Date: Apr 2005
Location: Neverland Ranch
Guild: [GBV] www.GuidedByVoices.net
Profession: R/Mo
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Interrupter and consistent damage output. Interrupts and then kills casters. I would not use them for pets, spirits, or support.
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Jun 17, 2005, 10:06 PM // 22:06
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#3
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Academy Page
Join Date: Jun 2005
Guild: Elicit Killjoy [eK]
Profession: W/
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i useally spread poison in pvp but in pve im anti-caster
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Jun 17, 2005, 10:14 PM // 22:14
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#4
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Academy Page
Join Date: Mar 2005
Guild: Xion Nights
Profession: N/Mo
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Primarily interrupts then spirits.
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Jun 17, 2005, 11:39 PM // 23:39
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#5
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Krytan Explorer
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Quote:
Originally Posted by Traps
i useally spread poison in pvp but in pve im anti-caster
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Alright, to restate the question:
I don't know want to know what Rangers are doing, I want to know what TEAM LEADERS (in Tombs) want Rangers for.
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Jun 18, 2005, 01:17 AM // 01:17
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#6
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Jungle Guide
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rangers kill mesmers so your Eles can cast all the spells without being disturbed.
rangers can build outposts, no other class can.
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Jun 18, 2005, 01:55 AM // 01:55
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#7
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Krytan Explorer
Join Date: Jun 2005
Location: America
Guild: The Kansas City Hotsteppers [KCHS]
Profession: R/
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I pick one ranger for rituals, one for mass poison, and one pet ranger for energy draining.
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Jun 18, 2005, 04:18 AM // 04:18
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#9
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Frost Gate Guardian
Join Date: Feb 2005
Guild: Spirits Of War
Profession: Me/Mo
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in pugs, i dont know. i mean, we play ranger builds ourselves, but that's the difference, we have builds. pugs dont. i havent join many pugs, so i dont know, maybe team leaders should offer to try builds with there pugs, so it's more organized. everyone knows there role. the problem then is seeing if your pug has the skills/runes unlocked.
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Jun 18, 2005, 04:25 AM // 04:25
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#10
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Krytan Explorer
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Quote:
Originally Posted by Tellani Artini
I pick one ranger for rituals
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Does that one have 12+ in both Beast Mastery (for Fertile Season/Energizing Wind/Symbyosis) and Wilderness Survival (for everything else)?
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Jun 18, 2005, 04:56 AM // 04:56
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#11
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Ascalonian Squire
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role of ranger is to dance in pre-searing
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Jun 18, 2005, 04:59 AM // 04:59
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#12
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Ascalonian Squire
Join Date: Jun 2005
Guild: Doers Of Evil
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When I form groups (usually I do PUGs), i like to get a disruption ranger with fertile season (only used when we are controlling the hill in a KoH map).
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Jun 19, 2005, 07:38 AM // 07:38
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#13
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Pre-Searing Cadet
Join Date: Jun 2005
Profession: R/Me
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i usually use a few DOTs, and keep the casters at bay, seems to be a a consitant, usually good way to go
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Jun 19, 2005, 07:53 AM // 07:53
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#14
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Frost Gate Guardian
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a very general question...but has a very long answer since the possibilities of that each profession can generally do is endless considering their secondary professions. Rangers though we be found either doing ranged attacks and setting traps usually, but if u ever fine me...which u wont since i make my testing characters named Lo Lo Lo... if u see me with that name dont expect me to do something normal.
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Jun 19, 2005, 08:13 AM // 08:13
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#15
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Krytan Explorer
Join Date: Jun 2005
Guild: Dark Horizons
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Rangers are pretty versatile but they typically mix dps and interupts/conditions. Sort of a jack or all trades if you will, not a warrior and yet not a mesmer. I'm not really knowledgeable enough to talk about traps and spirits
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Jun 20, 2005, 04:12 AM // 04:12
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#16
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Academy Page
Join Date: Jun 2005
Guild: Elicit Killjoy [eK]
Profession: W/
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traps are overrated as well as spirts(most)
example- dust trap 25 mana for some damage and blinding over 6-8secs..to me thats not worth it, other traps like barbed are ok.
sprits Effect EVERY creature within its radious.
i think that pets are more effective to distract and annoy the aposing players.
who said 2v1 wasnt fair?
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Jun 20, 2005, 05:00 AM // 05:00
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#17
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Wilds Pathfinder
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
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I personally don't care what the rangers in my group are set up for. Probably the biggewst problem is that you have to coordinate tactics with a spirit spammer or trapper.
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Jun 20, 2005, 06:29 AM // 06:29
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#18
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Frost Gate Guardian
Join Date: Apr 2005
Location: Lafayette LA
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About the only thing rangers can do is use their interupts and mix it with mesmer interupts and pwr denial IMO.
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Jun 20, 2005, 06:32 AM // 06:32
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#19
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Krytan Explorer
Join Date: Jun 2005
Location: America
Guild: The Kansas City Hotsteppers [KCHS]
Profession: R/
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Rangers are the only class that can change the entire battlefield. Why so few groups harness this power is beyond me.
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Jun 20, 2005, 04:33 PM // 16:33
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#20
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Academy Page
Join Date: Mar 2005
Guild: Xion Nights
Profession: N/Mo
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I played you all this weekend in the HoH when I teamed with TIS. It was an interesting stalemate until the third team came in and very intelligently left me alive so they could finish up what my putrid chains didn't. If anyone doesn't believe that spirits can dominate conventional builds and strategies, you need to play KCHS. I have to say that my team rolled over a couple knockoff builds that didn't use enough spirits. GG!
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